The idea and inspiration for my site and YouTube channel is to look at games differently or at least with a different point of view. I have played many of these games "How the developers intended". How you "should play them" Queuing at midnight for that fancy deluxe edition, to get home and be greeted by a gigantic download, waiting hours for it to finished, to be given a buggy, lag ridden, game. Because I was a fan. Yeah its part of the ritual, to enjoy the hype. Some developers are Great. Some take a risk, with early release launches. Some are a deliberate beta (beta=limited release to get player feedback) Betas can have amusing bugs, until they effect what you are doing. Its no fun when you get dropped through the terrain to fall endlessly in to void under the game world, only to lose your hard gotten loot, items or at worse a re-spawn loop loosing all your progress.
Did it make you quit? Still hate that game?
So whats Next?
I been told over and over you should record that, you should make that a tutorial, I did not think you could be that good with that gear. I have been hunted and taunted by players not realising that the little one hit (World of tanks), level 5 T67, could pick away at a level 7 Premium Heavy tank untouched and undetected
I have been playing Scrap Mechanic Survival. On my YouTube channel is a series of videos from the basic how to start your adventures to my latest automation of the packing station. Scrap Mechanic is a creative game where you use mechanical parts to create anything you can think of. However are you capable of making those creations work.
Scrap Mechanic Survival is in early release and has some spectacular and frustrating bugs at times so its not for everyone.
As you play you need to carry these thoughts: Your playing the role of a scrap Mechanic in the Scrap mechanic world do not Create the real world with scrap expecting a simulated mechanical realism
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